Alternative Terminals For Mac

admin 12/12/2021

Alternatives to Terminal for Linux, Mac, Windows, BSD, iPhone and more. Filter by license to discover only free or Open Source alternatives. This list contains a total of 25+ apps similar to Terminal. List updated: 9/22/2020 12:30:00 AM. ITerm2 is a replacement for Terminal and the successor to iTerm. It works on Macs with macOS 10.12 or newer. ITerm2 brings the terminal into the modern age with features you never knew you always wanted. Why Do I Want It? Check out the impressive features and screenshots. If you spend a lot of time in a terminal, then you'll appreciate all the.


latest version: 3.0.2
macOS (.app)3.0.2
Windows (.exe)3.0.2
Debian (.deb)3.0.2
Fedora (.rpm)3.0.2
Other Linux distros (.AppImage)3.0.2

Project Goals

Alternative Terminals For Mac

The goal of the project is to create a beautiful and extensible experience for command-line interface users, built on open web standards. In the beginning, our focus will be primarily around speed, stability and the development of the correct API for extension authors.

In the future, we anticipate the community will come up with innovative additions to enhance what could be the simplest, most powerful and well-tested interface for productivity.


Extensions are available on npm. We encourage everyone to includehyper in the keywordsfield in package.json.

Then edit .hyper.js and add it to plugins

Hyper will show a notification when your modules are installed to .hyper_plugins.


All command keys can be changed. In order to change them, edit.hyper.js and add your desired change to keymaps.

Then Hyper will change the default with your custom change.

Example: 'window:devtools': 'Cmd+Alt+O'

Default keymaps:


Config location

macOS~/Library/Application Support/Hyper/.hyper.js

Note: config at ~/.hyper.js still supported, but will be ignored, if config in application directory present. Otherwise it will be moved to the application directory at first run.

The config object seen above in.hyper.js admits the following

updateChannel'stable'The update channel to receive updates from
fontSize12The default size in pixels for the terminal
fontFamily'Menlo, DejaVu Sans Mono, Lucida Console, monospace'The font family to use with optional fallbacks
uiFontFamily'-apple-system, BlinkMacSystemFont, Segoe UI, Roboto, ...'The font family to use for the UI with optional fallbacks
fontWeight'normal'The default font weight: 'normal' or 'bold'
fontWeightBold'bold'The font weight for bold characters: 'normal' or 'bold'
cursorColor'rgba(248,28,229,0.8)'The color of the caret in the terminal
cursorAccentColor'#000'The text color under BLOCK cursor
cursorShape'BLOCK'The shape of the caret in the terminal. Available options are: 'BEAM', 'UNDERLINE', 'BLOCK'
cursorBlink'false'If true, cursor will blink
foregroundColor'#fff'The color of the main text of the terminal
backgroundColor'#000'The color and opacity of the window and main terminal background
selectionColor'rgba(248,28,229,0.3)'The background color/opacity of the text selection in terminal
borderColor'#333'The color of the main window border and tab bar
css'Custom CSS to include in the main window
padding'12px 14px'CSS padding values for the space around each term
colors{ black: '#000000', red: '#ff0000', ... }A list of overrides for the color palette. The names of the keys represent the 'ANSI 16', which can all be seenin the default config.
shell'A path to a custom shell to run when Hyper starts a new session
shellArgs'['--login']'An array of shell arguments
env{}An object of environment variables to set before launching shell
windowSize[540, 380]The default width/height in pixels of a new window
scrollback1000The number of rows to be persisted in terminal buffer for scrolling
copyOnSelectfalseIf true, selected text will automatically be copied to the clipboard
quickEditfalseIf true, on right click selected text will be copied or pasted if no selection is present (true by default on Windows)
defaultSSHApptrueIf true, Hyper will be set as the default protocol client for SSH
modifierKeys{altIsMeta: false}Change the behaviour of modifier keys to act as meta key
showHamburgerMenutrue on Linux/Windows, false on macOSChange the visibility of the hamburger menu. Available options are: true, false
showWindowControls'Change the position/visibility of the window controls. Available options are: true, false, 'left'

Extensions API

Extensions are universal Node.js modules loaded by both Electron and the renderer process.

The extension system is designed around composition of the APIs we use to build the terminal: React components andRedux actions.

Instead of exposing a custom API method or parameter for every possible customization point, we allow you to intercept and compose every bit of functionality!

The only knowledge that is therefore required to successfully extendHyper is that of its underlying open source libraries.

You can find additional details about plugin developmentin the Hyper repository.

Your module has to expose at least one of these methods:

MethodInvoked fromDescription

Invoked when the app first loads. If a plugin reloads, it's invoked again with the existing app.


appThe electron app.

Invoked when each window is created. If a plugin reloads, it's invoked again with the existing windows.


windowAn electron BrowserWindow.

Invoked when a plugin is removed by the user.


appThe electron app.
decorateConfigElectron / Renderer

v0.5.0+. Allows you to decorate the user's configuration.
Useful for themeing or custom parameters for your plugin.


configThe config object

v0.7.0+. Allows you to decorate the user's environment by returning a modified environment object.


environmentThe environment object

Invoked with the Electron's Menu template. If a plugin reloads, it's called again and the menu is refreshed.


menuThe menu template object

Allows you to decorate Electron's BrowserWindowoptions when a new window is created.


optionsThe BrowserWindow options object.

Invoked when a plugin is first loaded or subsequently reloaded in each window.


windowThe window object

A custom Redux middleware that can intercept any action. Subsequently we invoke the thunkmiddleware, which means your middleware cannext thunks.


A custom reducer for the ui,sessions or termgroups state shape.

stateThe Redux state object
actionThe action object

Passes down props from <Tabs>to the <Header> component. Must return the composed props object.

parentPropsProps form the parent component.
propsThe existing properties that will be passed to the component.

Passes down props from <Tab>to the <Tabs> component. Must return the composed props object.

uidTab / Term uid
parentPropsProps form the parent component.
propsThe existing properties that will be passed to the component.

Passes down props from <Terms>to the <TermGroup> component. Must return the composed props object.

uidTermGroup uid
parentPropsProps form the parent component.
propsThe existing properties that will be passed to the component.

Passes down props from <TermGroup>to the <Term> component. Must return the composed props object.

uidTerm uid
parentPropsProps form the parent component.
propsThe existing properties that will be passed to the component.

A custom mapper for the state properties thatcontainer componentsreceive. Note that for children components to get these properties, you have to pass them down using the corresponding methods (like getTermProps).

Must return an extended object of the map passed.

stateThe Redux global state
mapThe existing map of properties that will be passed to the component.

A custom mapper for the dispatch properties. Must return an extended object of the map passed.

dispatchThe Redux dispatch function
mapThe existing map of properties that will be passed to the component.

Invoked with the ReactComponentto decorate. Must return a Higher Order Component.


HyperThe ReactComponentconstructor.
envA collection of useful module references for building components.See below

Module loading

The user can hot-load and hot-reload plugins by pressing Command + R (refresh). Please strive to make plugins that don't require a complete restart of the application to work.


Plugins affecting the `BrowserWindow` will the effect on new windows after hot-reload.

In the future we might do this automatically.

When developing, you can add your plugin to.hyper_plugins/local and then specify it under the localPlugins array in.hyper.js. We load new plugins:

  • Periodically (every few hours)
  • When changes are made to the configuration file (plugins or localPlugins)
  • When the user clicks Plugins > Update all now

The process of reloading involves

  • Running npm prune and npm install in.hyper_plugins.
  • Pruning the require.cache in both electron and the renderer process
  • Invoking on* methods on the existing instances and re-rendering components with the fresh decorations in place.

Plugins location

macOS~/Library/Application Support/Hyper/.hyper_plugins

Note: plugins at ~/.hyper_plugins still supported, but will be ignored, if plugins in application directory present. Otherwise they will be moved to the application directory at first run.

Note: on the main process, plugins are registered as soon as possible (we fire onLoad). On the browser, it's up to the user to trigger their load by pressing command+R. We put the user in control of the loading in this way to prevent them from losing critical work by extensions that reset state or don't preserve it correctly.

Decorating components

We give you the ability to provide a higher order component for every piece of the Hyper UI.
Its structure is as follows:

All the decorate* methods receive the following references in an object passed as the second parameter:

ReactThe entire React namespace.

A helper function that shows a desktop notification. The first parameter is the title, the second is the optional body of the notification, and the third is another optional parameter which can be used to log details to the development console.

To pass these details, simply provide and object with anerror property containing the information to log.

NotificationThe Notification component in case you want to re-use it.

All the components accept the following two properties to extend their markup:

customChildrenAn array of Element or a singleElement to insert at the bottom of the component.
customChildrenBeforeThe same as the above property, but inserted as the first child element(s) of the component.

Your higher order component can supply a onDecoratedproperty to the decorated component to get a reference to its instance.

Your Term higher order component can supply anonCursorMovehandler property that be called when cursor has moved with an object parameter representing its relative position to Term origin:

xHorizontal position in pixels
yVertical position in pixels
widthCursor width in pixels
heightCursor height in pixels
colHorizontal position in columns
rowVertical position in rows

We encourage you to maintain compatibility with other decorators. Since many can be set, don't assume that yours is the only one.

For example, if you're passing children, compose potential existing values:

Or if you use onDecorated property

Actions and Effects

All theRedux actionsare available for you to handle through your middleware and reducers. For an example, refer to the Hyperpowerreference plugin.

Side effects occur in two fundamental forms:

  • Some actions dispatch other actions based on state.
  • Some actions do async work by communicating over the RPC channel to the main process

In all cases, the side effect is passed as the effect key in the action and later handled by our middleware.

This means that you can override, compose or completely eliminate effects! In other words, this is how you can change the default functionality or behavior of the app.

As an example, consider the action we use to increase the font size when you press Command+=:

The underlying terminal

Hyper achieves a lot of its speed and functionality thanks to the power ofxterm.js

Additional APIs

The Electron app objects are extended with the following properties:

configAn Object with the config block from.hyper.js.
pluginsAn Object with helpers for plugins.
getWindowsA Function that returns an Set of all the open windows.
createWindowA Function that will create a new window. Accepts an optional callback that will be passed as the new window's init callback.

Electron BrowserWindow objects are extended with the following parameters:

rpcAn EventEmitter that allows for communication with the window process.
sessionsA Map of Sessionobjects which hold the communication with each term's pty..

Renderer windows are similarly extended with:

rpcAn EventEmitter that allows for communication with the window process.
storeThe Redux Store object. This allows access todispatch actions or read the global state withgetState.

The rpc object is symmetrical between browser and renderer process. The API is the same as Node.js, with the exception that it only admits a single object as its parameters only:

Example theme: Hyperyellow

The following extension simply alters the config to add CSS and yellow colors! Here's thecode.

Themes are simply plugins! Only one hook, decorateConfigis needed:

I grabbed the class names by inspecting the term with Devtools, which you can trigger from View -> Toggle Developer Tools. When you do so, notice that some classes are automatically generated and followed by a random nonce (e.g.: term_13hv8io). Ignore those: they change with every new window!

Notice the emphasis on playing nice with other extensions. Specifically, we create a new object, extend only the keys we are interested in, and we compose the CSS to preserve the user's setting and that of other authors':

Example extension: Hyperpower

The following extension renders particles as the caret moves:

Let's walk throughits code.
First, we intercept the Redux action SESSION_ADD_DATA. You can find the full list of actionsin the repository.

Notice that we don't re-dispatch the action, which means we never render the output of the command to the terminal. Instead, we dispatch an action of our own, which we grab in the uiReducerand later map:

We then want to decorate the <Term> component so that we can access the underlying caret.

However, <Term> is not a container that we can map props to. So we use getTermProps to pass the property further down:

The extension thenreturnsa higher order component to wrap <Term>. Notice we pass the onDecoratedproperty to access the base Term component and its DOM ref, and theonCursorMove property to use Hyper cursor API:

Terminal is not for mere mortals, you're probably thinking. It's a kind of a sacred knowledge that only geeks and Mac geniuses possess. But if you get through your first command line you'll find it's not that terrifying. In fact, using Terminal is like applying Harry Potter wizardry to your tasks. Once you know the right spells you can break any laws of how applications behave and do some unbelievable things that even the most experienced Mac people can't. Isn't it seducing to try?

We've chosen just a few of Terminal's most impressive features. For more serious take on Mac terminal commands, check out this article. Okay, are you ready to type in your first code? To start the journey, learn how to open Terminal app on Mac: Click Launchpad and then type Terminal in the search bar.

1) Make your Mac talk to you

One of the simplest commands which can be very fun, especially when you are planning a prank on somebody. Just type any text in Terminal and your computer will speak it in your Mac's default voice. But there's about 20 voices and intonations to choose from plus the ability to convert an entire text file into speech. So here's a slick audiobook maker at your hand.

Open up Terminal, type in:
say followed by a space and any text you want to hear

2) Customize Login Message

This is what makes Mac more personal and humanized. For example, you can write an inspirational motto or helpful information for other users, if it's a public library computer. It might even be a way to retrieve your MacBook if you lose it — if you set a login message with your contact information. Once again there's much room for pranking other people, but we won't go deep into that.

Open up Terminal, type in:

sudo write /Library/Preferences/ LoginwindowText 'Custom Text Here'


3) Watch Star Wars in Terminal app

In Terminal symbols, of course. This could be the greatest trick which makes no particular sense, but even if just for the coolness alone you should try it. The Death Star, R2D2, spaceships and the rest of the Episode 4 story retold in Terminal graphics will blow your friends away at the party. And there is no sound by the way.

Open up Terminal, type in:
On macOS Sierra and higher macOS versions, you should use a different command:

nc 23

4) Show hidden files in Finder

This isn't as funny as the previous one, but searching for important files is no joke. With this command, you'll be able to see everything on your Mac, even files which were omitted from standard display.

Open up Terminal, type in:

defaults write AppleShowAllFiles TRUE
killall Finder

This should summon Finder with previously hidden files shown grayed out.
To reverse this operation (be aware that you may be swamped with lots of irrelevant system files) just substitute TRUE for FALSE in the command line above:

Mac Os X Terminal App

defaults write AppleShowAllFiles FALSE
killall Finder

5) Pay a visit to a psychiatrist

Funny Mac terminal commands are many. This is a classic Easter egg type of joke macOS developers are famous for. When you're feeling stressful, talking to friendly chatbot will at least make you smile. Strangely enough, this therapy may be actually working because you are asked to verbalize your emotions, by giving them a closer look. And the psychiatrists (the real ones) will confirm that sometimes it works.

Open up Terminal, type in:
emacs and then hit Return. Press Esc, then x, and finally type doctor

6) See iTunes songs notification via Terminal app

A clever addition if you normally work with the music on the background. If you fell in love with a particular track from your playlist you don't need to open iTunes to find out the artist's name. It will pop up on your Mac Dock from now on. Though a bit strange this feature isn't included by default because it's really a timesaver.

Open up Terminal, type in:

defaults write itunes-notifications -bool TRUE

Close the dock using the following command:

killall Dock

7) Play simple games

This is another retro cool feature to cheer you up once in a while. You can play Tetris, Pong, Snake and a dozen of other arcade games. Once you have unlocked these nice hidden toys, you'll surely get to love your Mac more. Prepare to use your arrow keys.

Open up Terminal, type in:
emacs. Press Enter to open it up, press Esc then x. Now you have to type the name of the particular game and that's it.
Game names:

  • tetris
  • pong
  • snake
  • solitaire
  • 5x5
  • landmark
  • doctor

What you learn from using Mac Terminal commands is that nothing is really impossible if you're on a Mac. But it's better to start your Terminal experience with these funny little tricks and then go to something serious. This program has a nearly infinite number of magic spells to choose from.

Macos Terminal App

8) Make your Mac faster and more responsive

Alternative Terminals For Mac Os

Okay, this has nothing to do with Terminal. But who wouldn’t want their MacBook as speedy and efficient as back then, on its first day? Surprisingly, this can be achieved easily, Terminal-style way — with aid of CleanMyMac X.

  • Remove up to 74 GB of junk from your Mac
  • Uninstall unwanted apps completely
  • Speed up Mac with maintenance scripts
  • Fully clean browsers and messengers

Download the app from developer’s site for free
Hope you found this article helpful, stay tuned for more!

Mac Terminal Commands Cheat Sheet

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